abc for a 3d modeler

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Videos and Renders

Recent Work

UGC Customs

Public UGC

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Commissions are currently CLOSED

Hi!! I'm Lord Funga Bunga, Please note these commissions are for personal use only. Contact me directly on discord @lordfungabunga for commercial work.
I'm open to creating nearly anything, no suggestive stuff though!
Prices start at $50 USD and vary based on complexity.
Models that include characters start at $100 and scale based on the commission.
My UGC workflow:
Block in -> Model -> UV (Unwrapping a model so the image will display properly) -> Texture -> Position in Studio (Where the item will sit on your avatar.) -> Upload to Roblox (Will then be an actual Accessory.)
The whole item will be made from scratch by me, including any 2d drawings that may need to be made for the texture.Buyer can choose what they want the item name and description to be.
Behind the scenes work can be seen here - https://lordfungabunga.com/#ugc
Queue can be seen here : https://trello.com/b/dAL1QcV3/fungas-commission-list
All UGC will be uploaded under my Roblox account, LordFungaBunga ( https://www.roblox.com/users/54210561/profile ). Buyer will have to purchase it from there to have the item in their inventory. Willing to turn it off and on sale whenever, only fee being the robux spent to purchase the item again.There's always the chance someone buys the UGC while the item is set to on sale. While extremely unlikely, please know the risk.PRICING
While my base price is $50 USD. Most items tend to average about $80 USD.
Most common commissions I get are character heads. Which average $120 USD. Adding hair on heads will be an extra 30-50 USD.
I calculate my price based off 1) How long an item will take to make, 2) Design complexity and 3) Current cost of living.(Please note I typically prefer larger projects over smaller ones.)STYLIZATION
I'm okay with making models in different styles beside my own, However, be as specific as possible when requesting.
Images are extremely helpful.
REFERENCE FILES MUST BE A SPECIFIC FILE TYPE.
Accepted Filetypes :
.jpg
.png
.bmp
.tiff
.obj
.fbx
Unaccepted Filetypes :
.blend files
.mb files
.csp
-Links
-Large files where I'll need to look for the reference object
-basically anything else.
*If a reference is in 3d a .obj copy of the reference object is preferred.
DO NOT Give me references that are heavily shaded without hex codes (Or similar.)
Impossible objects (Objects physically unable to exist in a 3d space) Will be adapted to fit 3d.
BE SPECIFIC!
I do not want to be spending more time on a project then I have to. Please mention any and all details you want added.
If you want something modeled 1:1 please state so. (I wont 1:1 copyrighted works)
EDITS
Major Edits will be charged fees, based on complexity.
EX. Redoing/editing the model after texturing
Major edit limit is 1, afterwards fees apply.
Minor edits are free within reason.
FILES SHARED
I ONLY SHARE FILES OF THE FINAL WORK!
I will not share previous iterations of a model or the sculpts.
EXTRA FEES
1) Reupload fee,
-If an edit is wanted, reupload fee is $15 USD, NOT including labour.
ERRORS IN ACCESSORIES
I'm not AI and can make mistakes. If the mistake is an error on my end, I will reupload without added fees.
any major flaws, like missed parts in designs, will be reuploaded without added fees.
any minor flaws, like off center vertices, may be subject to reupload fees.
I will fix nearly any error made on roblox's end when uploading. I cannot guarantee a warranty if Roblox breaks the item down the road. However, all commissions come with their .FBX File and texture file (s). Please hold onto these.COPYRIGHTED CHARACTERS
I am okay with making copyrighted characters aslong as the ip holders are okay with personal use content being made of them. However, I will not make characters or similar that are known to frequently be taken down.
NSFW CONTENT + WHAT I WONT MAKE
I will not make anything or any character related to nsfw works.
This includes:
- Personal Characters with public NSFW (Includes Characters made for the sole purpose of NSFW)
- Changed Characters and similar.
- Latex or Kink gear.
- Niche Fetish Content (STOPPPPPPPP)
- Drug use
I will not create retextures or knockoffs of 3D models that are not my ownGUILT TRIPPING AND BARGANING
Please do not commission me if you do not have the funds to do so. I will not change my price or give discounts ever.
Any guilt tripping will result in me not taking your commission.
BARTERING OFFERS
I'm almost always willing to offer my services for work from another artist. I will only be looking for high quality work and work that fits both the work I put into the project and what someone else puts in.
Currently looking for, Will auto accept and start immedetly:
-FR Adopt Me Giraffe, Willing to do a $200 Project.
Also interested, No preference order:
High Quality Artwork (Painted Pieces, fullbodies w/ background, Must be able to draw vehicles)
Fursuits (Custom or Premade, Super Picky)
High Tier Adopt Me Pets
Custom Clothes
Custom Plushies
REFUNDS
In the rare case I cancel a commission, it will be fully refunded, however, model files will not be shared.
If a commissioner cancels a commission mid-way through, a % of the original cost will be refunded. Model files will not be shared.
My UGC workflow:
Block in -> Model -> UV (Unwrapping a model so the image will display properly) -> Texture -> Position in Studio (Where the item will sit on your avatar.) -> Upload to Roblox (Will then be an actual Accessory.)
If a stage is Completed, commissioner will receive back a % of the original cost:
Blockin : 90%
Model : 30%
Texture : 0%
*Refund percents are approximate and may change based off commission complexity.
BLACKLIST
My blacklist is private, attempts to send proxies will also get them blacklisted.
I hold the right to refuse any commission for any reason

Examples and My Price Below

Hat

Back

Front

Waist

Thanks for checking out this page!

Commissions are currently CLOSED

This page will constantly change depending on what i have available

My Process Making a Character - Funga

September 17th, 2024

My first blog post hoorrrayyI wanted to make a proper model for my main character for the longest time. I learnt so much at college I was able to create exactly what I've always wanted to accomplish.This wasn't my first attempt though, my firsts were rough. I also couldn't rig or animate. I could only model him, and barely texture him properly.

First attempt on the left, textured. Second attempt on the right, vertex painted.
Both had extremely bad topology, rendering them both un-animatable.

Original drawings I did for the model's references.

I've always wanted to make a game of my own, so for this new model I wanted it to be game ready. I also wanted it to be non-realistic and more cartoony.For this model I'll be using my newest 2024 reference sheet I drew as a ref for this model, specifically his main outfit.

I used three programs to make this rig. Maya, ZBrush and Substance Painter.I first started in ZBrush on low resolution and tried to sculpt the head. After a solid 15 minutes of being unable to get the shape I wanted I chose to make the shape in Maya and bring the fbx into Zbrush after.

I made it just by extruding a cylinder and scaling it.

In ZBrush I used subtool spheres and the move tool to sculpt out where I wanted the spots on the head to be.

I'll be using this as a base to plan out the proportions of the rest of my model.I used zspheres to plan out the body of my model, for my own ease and for future outfit changes. Funga will be naked for now.

When I was done planning out zspheres I made a adaptive skin from it.I set it to a low dynamesh resolution and sculpted the body till I got a shape I liked. Then I sculpted clothing over it on another subtool.

I made the body this way so if I ever wanted to go back and make new clothes for him I'd have a solid base to do so.I also hopped around a bit while making the model, I re-typologized the body before I sculpted the clothes.

After my base sculpt was done I exported the entire thing as a fbx and brought it into Maya. Then using live surface and quad draw I drew over the shape to create the topology I needed to animate. Though the head and hands took a couple tries to get right. I needed my hands to not pinch too much while also keeping my triangle count low. As for the head I wanted all the spots to be squishable while also having his head as a whole be squishable, so I chose to make it one piece to avoid any separating or weird shifting.

I also found it way easier to copy the underside of the original base model I used for the head and just lowering the triangles a bit instead of trying to recreate the whole thing. It is still as bendy as I wanted it to be.

After that I continued topologizing the clothing. I also removed any skin underneath the clothing to reduce triangles, but kept a copy of the original body for future clothing. I made any final touch edits to my model at this point. My final triangle count for my base geo is 10,386 tri.

I chose to do my UVs after all my models were done, I decided I wanted this to be on a single UV tile. It didn't take very long. There's no baking in this model either so I was able to stack some UVs and save some space. I stacked the hands, pants and shoes. I was keeping the texture to pretty basic colors but I still made sure I had seams in good places.

I exported my UV'd model as a fbx and brought it into substance painter. I wasn't planning on doing much so I just masked off parts I wanted to be certain colors, I color picked the colors straight from the reference sheet with PureRef open. I wanted to make a pretty simple texture to mimic my own art style. I drew on the entire shoe texture by hand and made a texture asset to put his name on his pant pockets. This bit took a bit more time than I expected it to but it was fun.

After exporting my final texture I applied it in Maya, Then went onto rigging. I was really looking forward to this, I chose to do it from scratch on my own, It took a while to set up my base bone structure and put controls everywhere I needed to but I found that repetitive task fun. Changing the way controls look is fun, even if its just a line.
I made sure my joint orientation was the same direction, made sure all my controls had their own group. Everything builds on top of each other to put this rig together, and that's pretty cool.

I didn't struggle much with the rig, I even made a FK/IK swap as well which was some fun node work. I set up some driven keys for the fingers and custom attributes for them. During the entire process of making my dude I learned things along the way as I did them.Thanks for reading!

Welcome to my Page!

Hi! I'm Connor C. I go by the alias 'Lord Funga Bunga'.I'm a 3d generalist and 2d artist from Edmonton, Alberta Canada.I love to collect art of my main character Funga, I base my brand off him. He's my favorite.

I'm always open to work, just hit me up here or on social media!

Programs I use

Autodesk MayaSubstance 3D PainterZBrushClip Studio Paint

Computer Specs

Ryzen 7 5700XRTX 407032G RAM

my lovely companions

Please no spam and keep it professional!

Fungas Art Terms of Service

This TOS applies only to Independent Commissioners

Last Updated - January 10th 2026


General Rules n' Notes● I will not edit a drawing/model if the commission was completed over 30 days ago.● Do not claim my work as yours.● Do not remove my watermark.● I post my work to my socials and to my portfolio.● Commissions are first come first serve unless stated otherwise. Wait listed individuals get get access to spots before the public and have 48 hours to claim them.● I wont make anything that's nsfw. I'm fine with gore. No hate speech.● I'll always send progress photos of whatever was commissioned.● Buyer can communicate with me though Twitter, VGen, Toyhouse or Discord (@lordfungabunga) and my art email '[email protected]'.● I am able to send different kinds of the piece if the buyer asks. (Example, unshaded drawing of the original shaded drawing.)● Do not rush me.● Out of respect for me, do not train AI off my artwork.


PaymentPayment is through Paypal invoices or VGen and will be priced in USD.All creations are for personal use, unless permission is given or commercial use is bought.All commissions under $100 must be paid in full, upfront.
I'm able to do payment plans for commissions over $100. Split payments is allowed.
Projects will not be started until I receive payment. Projects will also not be completed until buyer has fully paid.I will not change my price I give for a project and I don't do discounts.Commercial Use
Depending on circumstance I may ask for 100%+ Of original commission price or a percent of earnings off my creation.
Commercial use must be fully paid before profiting.
My work is copyrighted and may not be used to profit off of without permission.


DeliveryFinal Products will be delivered through buyers choice of platform unless stated otherwise. Other methods of delivery must be agreed on mutually. Customer must cover any alternate delivery fees.Upon delivery of the product, it is the Customer's responsibility to store it properly. I cannot guarantee I will still have the original copy if the buyer looses their files.


Refund PolicyI only do full refunds if the commission hasn't been started.The money I send back is done on a case by case basis, if I'm in the middle of a stage I will give a approximate refund between the stages I'm at and how much work I've put into the project. Though I follow my own rules below, as certain parts of a commission take more time than others.2d Art Workflow
Sketch -> Lineart -> Coloring -> Shading (Completion)
If I've completed the sketch the buyer will receive 75% back of the original commission price.If I've completed the lineart the buyer will receive 30% back of the original commission price.If I've completed the coloring the buyer will receive 15% back of the original commission price.3d Art Workflow
Block in (Sketch) -> Modeling & UVs -> Texture work
If I've completed the block in the buyer will receive 70% back of the original commission price.If I've completed the modeling the buyer will receive 15% back of the original commission price.I will not share model files if a commission has been refunded.I do not refund completed works.
I HAVE FULL RIGHTS TO REFUSE WORK TO ANYONE, FOR ANY REASON


Character Specific● All designs under $200 must be paid within 72 hours from claim time.●Designs cannot be refunded once bought.● Please don't attempt to purchase a character if you know you cant buy it.● Payment plans allowed for designs over $200.● Designs can be edited by the buyer.● I don't care if you sell a design for more than it was obtained for, get that bag.● Design gifting and trading is allowed.● I will never take back a design.● I don't care if you turn my design into a species. Have fun.● My designs can be used for whatever the Buyer wants.● Designs can be used commercially with credit. Just don't use the concept art / ref sheet I made as the art that's being sold.● Don't remove my credit as one of the designers on a character. Even if the character has been heavily revamped. I'm still a contributor. Don't separate my designs into two and remove my credit on one.● Do not delete my designs off Toyhouse.

Funga is currently

    days old!

    Personal Fav Works