UGC Commissions are Open!
Thanks for checking out this page!
Commissions are currently OPEN
UGC will be uploaded to my account, LordFungaBunga. Commissioners can buy it from there and it will be kept off sale after its bought, I'm okay with turning it on and off sale when needed. I'm open to creating nearly anything, no suggestive stuff though!Prices below may vary based on complexity.Base Prices
Hats • $40
Face • $40
Hair • $50
Neck • $40
Shoulder • $40
Front • $40
Back • $60
Waist • $40Models that include characters start at $100 and scale based on the commission.The whole item will be made from scratch by me, including any 2d drawings that may need to be made for the texture.Buyer can choose what they want the item name and description to be.Currently doing slots through google forms and VGen, fill one out and I'll contact you.
Examples and My Price Below
Hat
Back
Front
Waist
Thanks for checking out this page!
Commissions are currently CLOSED
This page will constantly change depending on what i have available
My Process Making a Character - Funga
September 17th, 2024
My first blog post hoorrrayyI wanted to make a proper model for my main character for the longest time. I learnt so much at college I was able to create exactly what I've always wanted to accomplish.This wasn't my first attempt though, my firsts were rough. I also couldn't rig or animate. I could only model him, and barely texture him properly.
First attempt on the left, textured. Second attempt on the right, vertex painted.
Both had extremely bad topology, rendering them both un-animatable.
Original drawings I did for the model's references.
I've always wanted to make a game of my own, so for this new model I wanted it to be game ready. I also wanted it to be non-realistic and more cartoony.For this model I'll be using my newest 2024 reference sheet I drew as a ref for this model, specifically his main outfit.
I used three programs to make this rig. Maya, ZBrush and Substance Painter.I first started in ZBrush on low resolution and tried to sculpt the head. After a solid 15 minutes of being unable to get the shape I wanted I chose to make the shape in Maya and bring the fbx into Zbrush after.
I made it just by extruding a cylinder and scaling it.
In ZBrush I used subtool spheres and the move tool to sculpt out where I wanted the spots on the head to be.
I'll be using this as a base to plan out the proportions of the rest of my model.I used zspheres to plan out the body of my model, for my own ease and for future outfit changes. Funga will be naked for now.
When I was done planning out zspheres I made a adaptive skin from it.I set it to a low dynamesh resolution and sculpted the body till I got a shape I liked. Then I sculpted clothing over it on another subtool.
I made the body this way so if I ever wanted to go back and make new clothes for him I'd have a solid base to do so.I also hopped around a bit while making the model, I re-typologized the body before I sculpted the clothes.
After my base sculpt was done I exported the entire thing as a fbx and brought it into Maya. Then using live surface and quad draw I drew over the shape to create the topology I needed to animate. Though the head and hands took a couple tries to get right. I needed my hands to not pinch too much while also keeping my triangle count low. As for the head I wanted all the spots to be squishable while also having his head as a whole be squishable, so I chose to make it one piece to avoid any separating or weird shifting.
I also found it way easier to copy the underside of the original base model I used for the head and just lowering the triangles a bit instead of trying to recreate the whole thing. It is still as bendy as I wanted it to be.
After that I continued topologizing the clothing. I also removed any skin underneath the clothing to reduce triangles, but kept a copy of the original body for future clothing. I made any final touch edits to my model at this point. My final triangle count for my base geo is 10,386 tri.
I chose to do my UVs after all my models were done, I decided I wanted this to be on a single UV tile. It didn't take very long. There's no baking in this model either so I was able to stack some UVs and save some space. I stacked the hands, pants and shoes. I was keeping the texture to pretty basic colors but I still made sure I had seams in good places.
I exported my UV'd model as a fbx and brought it into substance painter. I wasn't planning on doing much so I just masked off parts I wanted to be certain colors, I color picked the colors straight from the reference sheet with PureRef open. I wanted to make a pretty simple texture to mimic my own art style. I drew on the entire shoe texture by hand and made a texture asset to put his name on his pant pockets. This bit took a bit more time than I expected it to but it was fun.
After exporting my final texture I applied it in Maya, Then went onto rigging. I was really looking forward to this, I chose to do it from scratch on my own, It took a while to set up my base bone structure and put controls everywhere I needed to but I found that repetitive task fun. Changing the way controls look is fun, even if its just a line.
I made sure my joint orientation was the same direction, made sure all my controls had their own group. Everything builds on top of each other to put this rig together, and that's pretty cool.
I didn't struggle much with the rig, I even made a FK/IK swap as well which was some fun node work. I set up some driven keys for the fingers and custom attributes for them. During the entire process of making my dude I learned things along the way as I did them.Thanks for reading!
Welcome to my Page!
Hi! I'm Connor C. I go by the alias 'Lord Funga Bunga'.I'm a 3d generalist and 2d artist from Edmonton, Alberta Canada.I love to collect art of my main character Funga, I base my brand off him. He's my favorite.
I'm always open to work, just hit me up here or on social media!
Programs I use
Autodesk MayaSubstance 3D PainterZBrushClip Studio Paint
Computer Specs
Ryzen 7 5700XRTX 407032G RAM
my lovely companions

Please no spam and keep it professional!
Fungas Art Terms of Service
This TOS applies only to Independent Commissioners
Last Updated - 2025/08/02
General Rules n' Notes● I will not edit a drawing/model if the commission was completed over 30 days ago.● Do not claim my work as yours.● Do not remove my watermark.● I post my work to my socials and to my portfolio.● Commissions are first come first serve unless stated otherwise. Wait listed individuals get get access to spots before the public and have 48 hours to claim them.● I wont make anything that's nsfw. I'm fine with gore. No hate speech.● I'll always send progress photos of whatever was commissioned.● Buyer can communicate with me though Twitter, Toyhouse or Discord (@lordfungabunga) and my art email '[email protected]'.● I am able to send different kinds of the piece if the buyer asks. (Example, unshaded drawing of the original shaded drawing.)● Do not rush me.● Out of respect for me, do not train AI off my artwork.
PaymentPayment is through Paypal invoices only and will be priced in USD.All creations are for personal use, unless permission is given or commercial use is bought. Commercial use costs minimum 100% of the original commission price and may vary depending on what the piece is being used for.All commissions under $150 must be paid in full, upfront. Not including commercial use price. Commercial use must always be paid upfront in full. I'm able to do payment plans for commissions over $150. Split payments is allowed.Projects will not be started until I receive payment. Projects will also not be completed until buyer has fully paid.
DeliveryFinal Products will be delivered through buyers choice of platform unless stated otherwise. Other methods of delivery must be agreed on mutually. Customer must cover any alternate delivery fees.Upon delivery of the product, it is the Customer's responsibility to store it properly. I cannot guarantee I will still have the original copy if the buyer looses their files.
Refund PolicyI only do full refunds if the commission hasn't been started.The money I send back is done on a case by case basis, if I'm in the middle of a stage I will give a approximate refund between the stages I'm at and how much work I've put into the project. Though I follow my own rules below, as certain parts of a commission take more time than others.2d Art Workflow
Sketch -> Lineart -> Coloring -> Shading (Completion)If I've completed the sketch the buyer will receive 75% back of the original commission price.If I've completed the lineart the buyer will receive 30% back of the original commission price.If I've completed the coloring the buyer will receive 15% back of the original commission price.3d Art Workflow
Block in (Sketch) -> Modeling & UVs -> Texture workIf I've completed the block in the buyer will receive 70% back of the original commission price.If I've completed the modeling the buyer will receive 15% back of the original commission price.I will not share model files if a commission has been refunded.I do not refund completed works.
I HAVE FULL RIGHTS TO REFUSE WORK TO ANYONE, FOR ANY REASON
Character Specific● All designs under $200 must be paid within 72 hours from claim time.●Designs cannot be refunded once bought.● Please don't attempt to purchase a character if you know you cant buy it.● Payment plans allowed for designs over $200.● Designs can be edited by the buyer.● I don't care if you sell a design for more than it was obtained for, get that bag.● Design gifting and trading is allowed.● I will never take back a design.● I don't care if you turn my design into a species. Have fun.● My designs can be used for whatever the Buyer wants.● Designs can be used commercially with credit. Just don't use the concept art / ref sheet I made as the art that's being sold.● Don't remove my credit as one of the designers on a character. Even if the character has been heavily revamped. I'm still a contributor. Don't separate my designs into two and remove my credit on one.● Do not delete my designs off Toyhouse.
Funga is currently
days old!
Personal Fav Works
